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Super Mario 3D Land
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Super Mario 3D Land : ウィキペディア英語版
Super Mario 3D Land

is a platform game in the ''Super Mario'' series developed by Nintendo EAD Tokyo, with development assistance from Brownie Brown, for the Nintendo 3DS. This is the first ''Mario'' game to be released for the Nintendo 3DS. The game was first released in Japan on November 3, 2011, and in North America, Europe, and Australia during the same month. It was revealed at Nintendo's Keynote Conference during the 2011 Game Developers Conference held in San Francisco. Directed by Koichi Hayashida, the game brings the use of stereoscopic 3D to the ''Mario'' gaming franchise. A sequel, titled ''Super Mario 3D World'', was released for the Wii U in 2013.
''Super Mario 3D Land'' is unique from other games in the ''Mario'' series, as it combines elements from both traditional 2D ''Mario'' side-scrolling games and modern free-roaming 3D ''Mario'' games. It also introduces new elements into the series, including new power-ups and gameplay mechanics. The main story is similar to previous ''Super Mario'' titles, centering on Mario's efforts to rescue Princess Peach, who has been kidnapped by Bowser, utilizing the aid of the Tanooki Suit amongst other power-ups. The game consists of 96 distinct levels allotted among the 16 worlds.
The game was released to critical acclaim, with gaming critics praising the amount of creativity and technical design presented within the game, though the utilization of 3D into the gameplay was met with a more polarizing reception. The game was a commercial success, and has sold 10.21 million copies worldwide as of September 30, 2015, making it the third best-selling game for the 3DS. It was also the first 3DS game to sell over 5 million copies.
Nintendo re-released the game, along with some of their earlier, published games for the Nintendo 3DS, as a downloadable title via Nintendo eShop. The downloadable version was released in the PAL region on October 4, 2012, October 18, 2012 in North America, and November 1, 2012 in Japan.
== Gameplay ==

''Super Mario 3D Land'' is a platform game that has been described by game designer Shigeru Miyamoto as a "3D Mario that plays as a 2D Mario game".〔 As such, ''Super Mario 3D Land'' combines the elements of traditional side-scrolling video game titles, such as linear-based levels, with those of the modern open world titles, such as moving Mario in three dimensions and performing a variety of actions. Similar to the older side-scrolling ''Mario'' games, the health system revolves around Mario shrinking upon taking damage from enemies or hazards, having a dedicated "Dash" button as opposed to using analog input to determine travel speed, and damage while as "Small Mario" results in losing a life. Mario has also learned two new moves: a barrel roll and a roll jump, the former of which can be used to break blocks in a similar manner to jumping at blocks from below or ground pounding, and the latter allowing Mario to cover much horizontal ground in one jump. ''Super Mario 3D Land'' utilizes a similar level objective to those games, in which the point of each level is to reach and grab the "Goal Pole" located at the end of the course before the time limit expires.〔〔
The game offers a number of traditional ''Mario'' items, such as the Super Mushroom, Fire Flower, and Starman, along with new power-ups that bestow special suits onto Mario and grant him new abilities.〔 Returning from ''Super Mario Bros. 3'' is the Super Leaf power-up, which gives Mario the Tanooki suit, allowing him to float in the air and attack with his tail, with a later variant also allowing him to transform into a statue upon performing a ground pound. The player is able to reserve an extra power-up, which can be retrieved by tapping the item visible on the touchscreen.
Other items include the Boomerang Flower, which allows Mario to throw boomerangs that can collect out-of-reach items as well as attack enemies; the Propeller Box, which allows Mario to reach high places; and the rare Prize Box, which gives Mario extra Coins while walking around in it. The Invincibility Leaf, which appears after the player dies five times in a level, gives Mario invincibility and Tanooki Suit abilities; while the P-Wing, which appears after the player dies ten times in a level, sends the player right to the end of the level, near the Goal Pole. (The invincibility leaf and the P-wing are only available in regular worlds.) 〔 Each course contains three hidden Star Medals that are required to unlock certain levels.〔 The map screen also contains Toad Houses where players can visit Toad and receive additional items, and Mystery Boxes where more Star Medals can be earned. After clearing the game once, a set of "Special" levels are unlocked, some of which contain additional challenges, such as a 30-second time limit.〔 Clearing the S1 castle unlocks Luigi as a playable character, who has slightly different handling to Mario.〔
''Super Mario 3D Land'' utilizes the Nintendo 3DS's autostereoscopic technology, allowing players to perceive depth when viewing the game screen. While the game is designed to not require the 3D effect, some obstacles or points of interest are deliberately more noticeable or easier when the 3D is switched on.〔 ''Super Mario 3D Land'' also utilizes optional use of the 3DS gyroscope, which can be used to control cannons and binoculars.〔 The game also features StreetPass functionality, allowing players to exchange Mystery Boxes containing bonus items.〔 StreetPass also gives players another Toad house so they can get items.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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